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Mechanics glossary

WEBFISHING's mechanics defined: quality rolls, value bands, junk and treasure rolls, events and camp tiers, at patch 1.12.

Quality (Normal → Alpha)

Every fish lands in one of six qualities, and each step up multiplies both its worth and its fight. The full ladder:

QualityWorth ×Difficulty mult ×Flat bump
Normal×1×1+0
Shining×1.8×1.5+3
Glistening×4×2.5+8
Opulent×6×4+14
Radiant×10×5+24
Alpha×15×5.5+32

The quality roll

A catch's quality walks its bait's chance ladder with every rung rolling independently: each higher rung flips its own coin and a pass overwrites the quality, so the walk lands on the highest rung that passed, never below where it started. The published per-bait odds already compound that walk, so 8.42% of Gilded Worm catches come out Glistening even though Glistening sits third on the ladder. Full tables live in the quality-rolls guide.

Ripple

Ripples preserve the surrounding water’s fish type and improve the bite check and quality rolls. The spot is consumed when a bite starts, before the fishing minigame is won.

A 50% initial selection; meteor, rain and portal selections can replace it. Its bite check is multiplied by ×26; quality-roll thresholds by ×1.5. Higher successful quality rolls replace lower ones.

Duration: Unknown

Size value bands

Sell value multiplies by the band your fish's size falls in, measured against its species average. The thresholds are:

Size vs averageMultiplier
0–0.1××1
0.1–0.25××1.75
0.25–0.5××0.6
0.5–1××0.8
1–1.5××1
1.5–2××1.5
2–3××2.5
3+××4.25

Size prefixes

Size names and sell-value bands use separate thresholds. A size name alone does not determine the sell multiplier:

PrefixRange (vs avg)
–0–0.1×
Microscopic0.1–0.25×
Tiny0.25–0.5×
Small0.5–1×
–1–1.5×
Large1.5–1.75×
Huge1.75–2.25×
Massive2.25–2.75×
Gigantic2.75–3.25×
Colossal3.25+×

Loot weight & weight stacks

Loot weight controls a species’ share of its pool. For resources with generated prices, base value follows (5 × (1 + 0.25 × tier))^(2.5 − loot weight), before the low-weight, size and quality multipliers. Resources with fixed prices use their own base value.

Sell-price formula

Fish tier

Tier affects bait eligibility and generated sell value. Worms reach tier 1; higher-tier fish require suitable bait. Lure selection also matters: Sparkling Lure chooses the highest-tier result among the 3 draws.

Compare catch chances

Junk roll

In unlocked water, the junk roll is 5% before rain and treasure replacements. Magnet Hook multiplies that roll by 3. In dry water, junk remains 4.9% per bite, or 14.4% with Magnet Hook, after treasure.

Rain can replace the junk pool while retaining its tier and average-size restrictions. Final species odds depend on the bait and lure.

Treasure roll

After fish selection, treasure replaces the result with a Normal-quality chest at 2% per bite, or 4% with Magnet Hook. Meteor water’s type lock blocks this replacement. Opening the chest selects an eligible, unowned cosmetic or title reward.

Rain ratchet

Rain becomes more likely after failed weather rolls. Portal selection takes precedence; an existing roaming raincloud prevents another from spawning.

Rain improves the bite check and can replace the catch with a rain fish. A type-locked meteor keeps its fish type. Shower Lure can summon a local raincloud after a successful catch. The rain-pool roll is 8% before treasure and bait eligibility affect the final catch.

Cloud duration: Unknown

Void portal

A 0.25% selection roll takes precedence over the other world events. An existing portal prevents another from spawning. A portal grants access to the Void. It appears at a hidden spawn point on the main island; only one portal may be present.

The Void starts with freshwater catches, with an alternate CREATURE roll that later lure, junk, rain or treasure effects can replace.

Portal duration: Unknown

Meteor strike

Meteor water catches Unidentified Fish Object. Fresh Lure, Salty Lure and Magnet Hook do not replace its fish type. The spot is consumed when a bite starts, before the fishing minigame is won.

A 0.4% selection roll when no meteor is present and its cooldown permits. Rain and portals can replace that selection. Its bite-check multiplier is ×6.

Duration: Unknown

Reel minigame

Difficulty controls up to 5 yank spots and a health basis of ceil(difficulty² × 0.7). Each spot receives a random share. Rod Power affects damage; Rod Speed, reel effects and Quick Jig affect reeling.

From bite to catch

Player rank

XP needed for the next rank follows 100 + (rank − 1) × 50 + nearest50(rank² × 11.25). Reaching rank 50 from rank 1 requires 518,500 XP. Rank advancement stops at 50, although XP can still accumulate. Catches and quests award XP.

Camp tiers

Camp Tier unlocks store stock. Pay toward each upgrade at the Fishing Store:

Camp TierCost
2$250
3$2,500
4$10,000
Fishing Store

Favored sell

Favored-item sale bonus: Unknown

Regular sales use the item’s base value, size band and quality. Check those values in the sell-price calculator.

Shop rotation

The General Store’s current cosmetic categories use fixed stock. Prices and requirements belong to each offer; an item missing from those categories may instead be a quest, rank, chest or other reward. Its acquisition page identifies the known routes.

General Store stock

Scratch-offs

Each ticket draws 5 winning numbers from 50, with 20 distinct scratch spots. A match pays that spot’s independently rolled prize. Higher tiers require consecutive successful advancement rolls. Any win occurs on 43.478% of tickets in the model.

The $350 ticket has an expected return of $242.51 and an expected loss of $107.49. A particular ticket may still win much more. See the ticket comparison.

Questions

How do I make money in WEBFISHING?

Sell fish at the Bait & Sell Depot. An Alpha fish is worth 15× its Normal twin at the same size. Scratch-off tickets are entertainment, not income. The $350 ticket returns about $242.51 on average against its $350 price.

What do qualities do?

Each quality step multiplies sell value and raises fight difficulty: normal ×1 → shining ×1.8 → glistening ×4 → opulent ×6 → radiant ×10 → alpha ×15.

How do I get Alpha fish?

Fish with a Gilded Worm: 12% of its catches are Alpha, and fishing a ripple with one pushes that to 18%, before the treasure-chest override.

Where do I find the spectral bones?

Five Spectral Bones hide around the island: ledges east and west of the dock shop, a riverside bush in the north, the north-west point, and beneath the Humerus by the Lighthouse. Most need blue Jump Mushrooms to reach; the full walk-through is in the spectral chain guide.

Is WEBFISHING still being updated?

The latest patch in this archive is 1.12, dated 2025-01-01. This does not establish whether more updates are planned. See the patch archive.

What bait should I use?

Better bait rolls better qualities (Worms cap out at Normal, Gilded Worms reach Alpha). Bait also limits eligible fish tiers: Worms allow tiers up to 1. Water type, lure and active events also affect what you hook.

When do fish bite?

The game checks for a bite every 2–3 seconds while fishing; a check can fail. Catch Chance upgrades and failed checks increase the chance, and rain multiplies it by 1.1. Ripples, lures and drinks can also modify the bite check.

How do I get the alien fish?

Meteor water catches Unidentified Fish Object. Fresh Lure, Salty Lure and Magnet Hook do not replace its fish type. The spot is consumed when a bite starts, before the fishing minigame is won. A 0.4% selection roll when no meteor is present and its cooldown permits. Rain and portals can replace that selection. See the meteor event.